

or wherever you assigned ADE to save the project file by default it is as seen above. You would want to look for the *.AD2, *.AD3, or *.AD4 data file used by ADE in ex: In ADE version 1.79 or earlier, you would look for the project *.AD2, *.AD3, or *.AD4 data file used by ADE as you work.ĪDE reads this file to generate the source code used with the SDK to compile BGL files. Your ZIP above contains the airport BGLs compiled by ADE, but not the ADE data file from which all BGL files are derived. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.

